11 : Not used and not registered in action constructor!")]
12class ActionWashHandsWellOne extends ActionInteractLoopBase
13{
14 void ActionWashHandsWellOne()
15 {
16 m_CallbackClass = ActionWashHandsWellOneCB;
17 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_WASHHANDSWELL;
18 m_FullBody = true;
19 m_StanceMask = DayZPlayerConstants.STANCEMASK_CROUCH;
20
21 m_Text = "#wash_hands";
22 }
23
24 override void CreateConditionComponents()
25 {
26 m_ConditionItem = new CCINone();
27 m_ConditionTarget = new CCTObject(UAMaxDistances.DEFAULT);
28 }
29
30 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item )
31 {
32 return player.HasBloodyHands() && !player.GetItemInHands() && !player.GetItemOnSlot("Gloves") && target.GetObject() && (target.GetObject().GetWaterSourceObjectType() == EWaterSourceObjectType.WELL || target.GetObject().IsWell());
33 }
34
35 override void OnEndServer(ActionData action_data)
36 {
37 super.OnEndServer(action_data);
38
39 if (action_data.m_State == UA_FINISHED)
40 {
41 PluginLifespan moduleLifespan = PluginLifespan.Cast(GetPlugin(PluginLifespan));
42 moduleLifespan.UpdateBloodyHandsVisibility(action_data.m_Player, false);
43 action_data.m_Player.ClearBloodyHandsPenaltyChancePerAgent(eAgents.SALMONELLA);
44 }
45 }
46}