93    {       
   94        float heatComfort = player.GetStatHeatComfort().Get();
   95 
   96        if (heatComfort > PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING)
   97        {
   98            if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_PNEUMONIA))
 
  100            if (player.GetModifiersManager().IsModifierActive(
eModifiers.MDF_INFLUENZA))
 
  102            
  104        }
  105        
  106        if (heatComfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_WARNING && heatComfort > PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL)
  108        else if (heatComfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_CRITICAL && heatComfort > PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_EMPTY)
  110        else if (heatComfort <= PlayerConstants.THRESHOLD_HEAT_COMFORT_MINUS_EMPTY)
  112        
  114    }
const float INVASIBILITY_DEC_PNEUMONIA
const float INVASIBILITY_INC_CRITICAL_HC
const float INVASIBILITY_DEC_COMMON_COLD
const float INVASIBILITY_DEC_INFLUENZA
const float INVASIBILITY_INC_LOW_HC
const float INVASIBILITY_INC_MEDIUM_HC