См. определение в файле InfluenzaAgent.c строка 27
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float m_TransferabilityAirOut
float m_DieOffSpeed
grow when player's immune system is at this level or lower
float m_TransferabilityIn
how fast the agent grows when potent enough to grow
EStatLevels m_Potency
[0..1], 0 means antibiotics have full effect, 1 means no effect
int m_MaxCount
multiplier for agents digested in the player stomach from an infected item(agents_transfered = digest...
float m_Digestibility
from the player
float m_TransferabilityOut
to the player
float m_AntibioticsResistance
transferibility airborne out
Перекрестные ссылки CommonColdMdfr::AGENT_THRESHOLD_ACTIVATE, AgentBase::m_AntibioticsResistance, AgentBase::m_AutoinfectCount, AgentBase::m_DieOffSpeed, AgentBase::m_Digestibility, m_ElapsedTime, AgentBase::m_Invasibility, AgentBase::m_MaxCount, AgentBase::m_Potency, AgentBase::m_TransferabilityAirOut, AgentBase::m_TransferabilityIn, AgentBase::m_TransferabilityOut и AgentBase::m_Type.