88 {
90 {
91 ActionEmptyBottleBaseCB comp = ActionEmptyBottleBaseCB.Cast(actionData.m_Callback);
93 return;
94
96 Param1<bool> play = new Param1<bool>( enable );
98 if (!enable)
100 }
101 }
bool m_RPCStopAlreadySent
proto native void RPCSingleParam(Object target, int rpc_type, Param param, bool guaranteed, PlayerIdentity recipient=null)
see CGame.RPC
proto native CGame GetGame()