DayZ 1.28
DayZ Explorer by KGB
 
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◆ GetDebugMessage()

string GetDebugMessage ( )
protected

debug

См. определение в файле Environment.c строка 1656

1657 {
1658 string message;
1659 message += "Player stats";
1660 message += "\nHeat comfort(target): " + GetTargetHeatComfort().ToString();
1661 message += "\nHeat comfort(dynamic): " + m_HeatComfort.ToString();
1662
1663 int liquidType;
1664 string impact, surfaceType;
1665 g_Game.SurfaceUnderObjectExCorrectedLiquid(m_Player, surfaceType, impact, liquidType);
1666
1667 message += "\nInside: " + IsInsideBuilding().ToString();
1668 message += "\nSurface: " + surfaceType;
1669 message += "\nLiquid: " + liquidType;
1670 message += "\nUnder roof: " + m_IsUnderRoof.ToString() + " (" + GetNextRoofCheck() + ")";
1672 {
1673 message += "\nWater Level: " + m_WaterLevel;
1674 }
1675
1676 message += "\n\nWeather stats";
1677 message += "\nEnv temperature (base): " + m_WorldData.GetBaseEnvTemperature().ToString();
1678 message += "\nEnv temperature (height corrected): " + m_WorldData.GetBaseEnvTemperatureAtObject(m_Player);
1679 message += "\nEnv temperature (modified): " + m_EnvironmentTemperature.ToString();
1680 message += "\nWind: " + m_Wind.ToString() + " (x" + GetWindModifierPerSurface() + ")";
1681 message += "\nRain: " + m_Rain.ToString();
1682 message += "\nSnow: " + m_Snowfall.ToString();
1683 message += "\nDatetime: " + WorldDataDaytime.ToString(m_DayOrNight);
1684 message += "\nFog: " + m_Fog.ToString();
1685 message += "\nClouds: " + m_Clouds.ToString();
1686 message += "\nWet delta: " + GetWetDelta().ToString();
1687
1688 return message;
1689 }
DayZGame g_Game
Определения DayZGame.c:3868
int GetNextRoofCheck()
Определения Environment.c:1691
bool IsWaterContact()
Is character in contact with water body? (periodically checked - GameConstants.ENVIRO_TICK_RATE).
Определения Environment.c:321
bool IsInsideBuilding()
Is character inside building? (periodically checked - GameConstants.ENVIRO_TICK_ROOF_RC_CHECK).
Определения Environment.c:313
float m_EnvironmentTemperature
Определения Environment.c:58
WorldData m_WorldData
Определения Environment.c:85
float GetWindModifierPerSurface()
Wind intensity (influence) modifier of temperature value.
Определения Environment.c:489
float m_Rain
target value of heatcomfort (non-buffered)
Определения Environment.c:52
float m_HeatComfort
Определения Environment.c:48
float m_Snowfall
Определения Environment.c:53
bool m_IsUnderRoof
Определения Environment.c:68
float m_Wind
Определения Environment.c:54
float m_DayOrNight
Определения Environment.c:56
const float WATER_LEVEL_NONE
Определения Environment.c:36
float GetWetDelta()
Calculates soaking/drying delta based on character's location and weather.
Определения Environment.c:563
float m_WaterLevel
Определения Environment.c:67
float m_Fog
Определения Environment.c:55
float m_Clouds
Определения Environment.c:57
float GetTargetHeatComfort()
Определения Environment.c:502
DayZPlayer m_Player
Определения Hand_Events.c:42
static string ToString(int value)
Определения WorldData.c:470
Определения WorldData.c:463
string ToString()
Определения EnConvert.c:3
proto string ToString(bool simple=true)

Перекрестные ссылки g_Game, GetNextRoofCheck(), GetTargetHeatComfort(), GetWetDelta(), GetWindModifierPerSurface(), IsInsideBuilding(), IsWaterContact(), m_Clouds, m_DayOrNight, m_EnvironmentTemperature, m_Fog, m_HeatComfort, m_IsUnderRoof, m_Player, m_Rain, m_Snowfall, m_WaterLevel, m_Wind, m_WorldData, bool::ToString(), float::ToString(), WorldDataDaytime::ToString() и WATER_LEVEL_NONE.