DayZ
1.30
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BotStateMachineData.c
См. документацию.
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#ifdef ROBOCLIENT
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class
BotStateMachineData
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{
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proto
string
GetName
();
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proto
string
GetInitialState();
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proto
bool
GetActive();
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proto
bool
GetRoboRespawn();
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proto
float
GetRoboRespawnTime();
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proto native
void
GetFromStates(
TStringArray
values);
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proto native
void
GetToStates(
TStringArray
values);
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proto native
void
GetEvents
(
TStringArray
values);
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proto native
void
GetActions
(
TStringArray
values);
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proto native
void
GetGuards(
TStringArray
values,
TStringArray
valuesDecorator);
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proto
void
SetName
(
string
name
);
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proto
void
SetRoboRespawn(
bool
respawn);
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proto
void
SetRoboRespawnTime(
bool
respawnTime);
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void
BotStateMachineData();
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void
~BotStateMachineData();
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}
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#endif
GetActions
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения
AdvancedCommunication.c:202
name
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
GetEvents
ParticleEvents GetEvents()
Get the events.
Определения
ParticleBase.c:195
TStringArray
class array< Class T > TStringArray
SetName
proto native void SetName(string name)
GetName
proto native owned string GetName()
Test name getter. Strictly for UI porposes!
Определения
SyncedValue.c:119
Ishodniki
scripts
4_World
DayZ
Systems
Bot
BotStateMachineData.c
Создано системой
1.13.2