DayZ 1.30
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BotStateMachineData.c
См. документацию.
1#ifdef ROBOCLIENT
2class BotStateMachineData
3{
4 proto string GetName();
5 proto string GetInitialState();
6 proto bool GetActive();
7 proto bool GetRoboRespawn();
8 proto float GetRoboRespawnTime();
9 proto native void GetFromStates(TStringArray values);
10 proto native void GetToStates(TStringArray values);
11 proto native void GetEvents(TStringArray values);
12 proto native void GetActions(TStringArray values);
13 proto native void GetGuards(TStringArray values, TStringArray valuesDecorator);
14
15 proto void SetName(string name);
16 proto void SetRoboRespawn(bool respawn);
17 proto void SetRoboRespawnTime(bool respawnTime);
18
19 void BotStateMachineData();
20 void ~BotStateMachineData();
21}
22#endif
override void GetActions(typename action_input_type, out array< ActionBase_Basic > actions)
Определения AdvancedCommunication.c:202
PlayerSpawnPresetDiscreteItemSetSlotData name
one set for cargo
ParticleEvents GetEvents()
Get the events.
Определения ParticleBase.c:195
class array< Class T > TStringArray
proto native void SetName(string name)
proto native owned string GetName()
Test name getter. Strictly for UI porposes!
Определения SyncedValue.c:119