DayZ 1.30
DayZ Explorer by KGB
 
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◆ OffroadHatchbackRearLight()

void CarRearLightBase::OffroadHatchbackRearLight ( )
inlineprivate

См. определение в файле OffroadHatchbackRearLight.c строка 3

4 {
5 // Brake light only
9 m_SegregatedBrakeColorRGB = Vector(1, 0.05, 0.05);
10
11 // Reverse light only
15 m_SegregatedColorRGB = Vector(1.0, 1.0, 1.0);
16
17 // Brake & Revese lights combined
21 m_AggregatedColorRGB = Vector(1.0, 0.5, 0.5);
22
23 FadeIn(0.1);
24 SetFadeOutTime(0.1);
25 SetVisibleDuringDaylight(false);
26 SetCastShadow(false);
27 SetFlareVisible(false);
28
29 SegregateLight();
30 }
float m_SegregatedBrakeBrightness
Определения VehicleLightProfileBase.c:53
float m_AggregatedAngle
Определения VehicleLightProfileBase.c:49
float m_SegregatedRadius
Определения VehicleLightProfileBase.c:43
vector m_SegregatedBrakeColorRGB
Определения VehicleLightProfileBase.c:56
float m_SegregatedBrightness
Определения VehicleLightProfileBase.c:42
vector m_SegregatedColorRGB
Определения VehicleLightProfileBase.c:45
vector m_AggregatedColorRGB
Определения VehicleLightProfileBase.c:50
float m_SegregatedAngle
Определения VehicleLightProfileBase.c:44
float m_SegregatedBrakeAngle
Определения VehicleLightProfileBase.c:55
float m_AggregatedRadius
Определения VehicleLightProfileBase.c:48
float m_AggregatedBrightness
Определения VehicleLightProfileBase.c:47
float m_SegregatedBrakeRadius
Определения VehicleLightProfileBase.c:54
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

Перекрестные ссылки m_AggregatedAngle, m_AggregatedBrightness, m_AggregatedColorRGB, m_AggregatedRadius, m_SegregatedAngle, m_SegregatedBrakeAngle, m_SegregatedBrakeBrightness, m_SegregatedBrakeColorRGB, m_SegregatedBrakeRadius, m_SegregatedBrightness, m_SegregatedColorRGB, m_SegregatedRadius и Vector().