12 {
13 m_ToggleAnimations.Insert(
new ToggleAnimations(
"EntranceO",
"EntranceC", OPENING_0), 0 );
14 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Window1O",
"Window1C", OPENING_1), 0 );
15 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Window2O",
"Window2C", OPENING_2), 0 );
16 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Window3O",
"Window3C", OPENING_3), 0 );
17 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Window4O",
"Window4C", OPENING_4), 0 );
18 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Window5O",
"Window5C", OPENING_5), 0 );
19 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Window6O",
"Window6C", OPENING_6), 0 );
20 m_ToggleAnimations.Insert(
new ToggleAnimations(
"Window7O",
"Window7C", OPENING_7), 0 );
21
22 m_ShowAnimationsWhenPitched.Insert( "Body" );
23
24
25
26
27
28
29
30
31 m_ShowAnimationsWhenPitched.Insert( "Pack" );
32
33 m_ShowAnimationsWhenPacked.Insert( "Inventory" );
34
36 }
Container_Base m_HalfExtents
proto native vector Vector(float x, float y, float z)
Vector constructor from components.