DayZ 1.27
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◆ LargeTent()

void LargeTent ( )

См. определение в файле LargeTent.c строка 11

12 {
13 m_ToggleAnimations.Insert( new ToggleAnimations("EntranceO", "EntranceC", OPENING_0), 0 );
14 m_ToggleAnimations.Insert( new ToggleAnimations("Window1O", "Window1C", OPENING_1), 0 );
15 m_ToggleAnimations.Insert( new ToggleAnimations("Window2O", "Window2C", OPENING_2), 0 );
16 m_ToggleAnimations.Insert( new ToggleAnimations("Window3O", "Window3C", OPENING_3), 0 );
17 m_ToggleAnimations.Insert( new ToggleAnimations("Window4O", "Window4C", OPENING_4), 0 );
18 m_ToggleAnimations.Insert( new ToggleAnimations("Window5O", "Window5C", OPENING_5), 0 );
19 m_ToggleAnimations.Insert( new ToggleAnimations("Window6O", "Window6C", OPENING_6), 0 );
20 m_ToggleAnimations.Insert( new ToggleAnimations("Window7O", "Window7C", OPENING_7), 0 );
21
22 m_ShowAnimationsWhenPitched.Insert( "Body" );
23 /*m_ShowAnimationsWhenPitched.Insert( "EntranceO" );
24 m_ShowAnimationsWhenPitched.Insert( "Window1O" );
25 m_ShowAnimationsWhenPitched.Insert( "Window2O" );
26 m_ShowAnimationsWhenPitched.Insert( "Window3O" );
27 m_ShowAnimationsWhenPitched.Insert( "Window4O" );
28 m_ShowAnimationsWhenPitched.Insert( "Window5O" );
29 m_ShowAnimationsWhenPitched.Insert( "Window6O" );
30 m_ShowAnimationsWhenPitched.Insert( "Window7O" );*/
31 m_ShowAnimationsWhenPitched.Insert( "Pack" );
32
33 m_ShowAnimationsWhenPacked.Insert( "Inventory" );
34
35 m_HalfExtents = Vector(2.2, 0.3, 1.9);
36 }
Container_Base m_HalfExtents
proto native vector Vector(float x, float y, float z)
Vector constructor from components.

Перекрестные ссылки m_HalfExtents и Vector().