68 {
69 if (!IsVisibleDuringDaylight())
70 {
71 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
72 if (player && player.m_UndergroundPresence)
73 SetVisibleDuringDaylight(true);
75 }
76 }
static ref set< ScriptedLightBase > m_NightTimeOnlyLights