DayZ 1.27
DayZ Explorer by KGB
 
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◆ FadeIn()

void EntityLightSource::FadeIn ( float time_in_s)
inlineprivate

Makes the light fade into existence. Works only at the moment the light is created. Consider using FadeBrightnessTo(...) and FadeRadiusTo(...) at anytime later during lifetime.

См. определение в файле ScriptedLightBase.c строка 368

369 {
370 float brightness = m_Brightness;
372 FadeBrightnessTo(brightness, time_in_s);
373 }
float m_Brightness
Определения ScriptedLightBase.c:18
void SetBrightnessTo(float value)
Sets the brightness of the light.
Определения ScriptedLightBase.c:255
void FadeBrightnessTo(float value, float time_in_s)
Fades the brightness of the light to the given value.
Определения ScriptedLightBase.c:285

Перекрестные ссылки FadeBrightnessTo(), m_Brightness и SetBrightnessTo().