151 {
152 string soundset = "";
153 switch (materialType)
154 {
157 break;
158
160 soundset = "DismantleWood_SoundSet";
161 break;
162
165 break;
166
168 soundset = "DismantleMetal_SoundSet";
169 break;
170
173 break;
174
176 soundset = "DismantleBrick_SoundSet";
177 break;
178 }
179
180 return soundset;
181 }
ConstructionMaterialType
used to guide action sound selection, mostly. Could be also used for particles and stuff,...