114 {
115 string soundset = "";
116 switch (materialType)
117 {
120 break;
121
123 soundset = "BuildWood_SoundSet";
124 break;
125
128 break;
129
131 soundset = "BuildMetal_SoundSet";
132 break;
133
136 break;
137
139 soundset = "BuildBrick_SoundSet";
140 break;
141
143 soundset = "ClearRubble_SoundSet";
144 break;
145 }
146
147 return soundset;
148 }
ConstructionMaterialType
used to guide action sound selection, mostly. Could be also used for particles and stuff,...