If both maxMotion and shapeCastRadius is >=0 then the continuous collision detection is enabled. If you want to disable it, use -1
maxMotion | max motion threshold when sphere-cast is performed, to find time of impact. It should be little bit less than size of the geometry to catch the situation when tunelling can happen |
sphereCastRadius | The radius of the largest possible sphere, that is completelly inside the body geometry. |