DayZ 1.30
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◆ InitLayouts()

void GameplayEffectWidgets_base::InitLayouts ( )
inlineprotected

См. определение в файле GameplayEffectWidgets.c строка 81

82 {
83 RegisterLayouts("gui/layouts/gameplay/CameraEffects.layout", CompileEffectListing());
84 RegisterLayouts("gui/layouts/gameplay/BleedingEffects.layout", {EffectWidgetsTypes.BLEEDING_LAYER});
85 RegisterLayouts("gui/layouts/gameplay/EyeVeinsEffects.layout", {EffectWidgetsTypes.EYE_VEINS});
86 RegisterLayouts("gui/layouts/gameplay/EyeSquintEffects.layout", {EffectWidgetsTypes.SQUINTING});
87 }
array< int > CompileEffectListing()
returns all vanilla effects, nested in a vanilla layout. If using different layouts for custom effect...
Определения GameplayEffectWidgets.c:220
void RegisterLayouts(string path, array< int > types)
Registers new layout and ties effect IDs to it.
Определения GameplayEffectWidgets.c:116

Перекрестные ссылки CompileEffectListing() и RegisterLayouts().

Используется в Init().