DayZ 1.29
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◆ AddEnergy()

float ComponentEnergyManager::AddEnergy ( float added_energy)
inlineprotected

Energy manager: Adds energy to this device and clamps it within its min/max storage limits. Returns the amount of energy that was clamped. Negative value is supported, but you should still use ConsumeEnergy(...) for propper substraction of energy.

См. определение в файле ComponentEnergyManager.c строка 1265

1266 {
1267 if (added_energy != 0)
1268 {
1269 //Print("AddEnergy ---------> " + added_energy + " " + this + " " +m_ThisEntityAI.ClassName());
1270 #ifdef DIAG_DEVELOPER
1271 if (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.ENERGY_CONSUMPTION) && added_energy < 0)
1272 {
1273 float timeAccel = FeatureTimeAccel.GetFeatureTimeAccelValue();
1274 added_energy *= timeAccel;
1275 }
1276 #endif
1277
1278 bool energy_was_added = (added_energy > 0);
1279
1280 float energy_to_clamp = GetEnergy() + added_energy;
1281 float clamped_energy = Math.Clamp( energy_to_clamp, 0, GetEnergyMax() );
1282 SetEnergy(clamped_energy);
1283 StartUpdates();
1284
1285 if (energy_was_added)
1286 OnEnergyAdded();
1287 else
1289
1290 return energy_to_clamp - clamped_energy;
1291 }
1292
1293 return 0;
1294 }
float GetEnergyMax()
Energy manager: Returns the maximum amount of energy this device can curently store....
Определения ComponentEnergyManager.c:1297
void OnEnergyAdded()
Energy manager: Called when energy was added on this device.
Определения ComponentEnergyManager.c:1531
float GetEnergy()
Energy manager: Returns the amount of stored energy this device has.
Определения ComponentEnergyManager.c:1259
void SetEnergy(float new_energy)
Energy manager: Sets stored energy for this device. It ignores the min/max limit!
Определения ComponentEnergyManager.c:534
void OnEnergyConsumed()
Energy manager: Called when energy was consumed on this device.
Определения ComponentEnergyManager.c:1524

Перекрестные ссылки Math::Clamp(), GetEnergy(), GetEnergyMax(), OnEnergyAdded(), OnEnergyConsumed(), SetEnergy() и StartUpdates().

Используется в FindAndConsumeEnergy() и ItemBase::OnIgnitedTarget().