DayZ 1.27
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◆ AddEnergy()

float ComponentEnergyManager::AddEnergy ( float added_energy)
inlineprotected

Energy manager: Adds energy to this device and clamps it within its min/max storage limits. Returns the amount of energy that was clamped. Negative value is supported, but you should still use ConsumeEnergy(...) for propper substraction of energy.

См. определение в файле ComponentEnergyManager.c строка 1220

1221 {
1222 if (added_energy != 0)
1223 {
1224 //Print("AddEnergy ---------> " + added_energy + " " + this + " " +m_ThisEntityAI.ClassName());
1225 #ifdef DIAG_DEVELOPER
1226 if (FeatureTimeAccel.GetFeatureTimeAccelEnabled(ETimeAccelCategories.ENERGY_CONSUMPTION) && added_energy < 0)
1227 {
1228 float timeAccel = FeatureTimeAccel.GetFeatureTimeAccelValue();
1229 added_energy *= timeAccel;
1230 }
1231 #endif
1232
1233 bool energy_was_added = (added_energy > 0);
1234
1235 float energy_to_clamp = GetEnergy() + added_energy;
1236 float clamped_energy = Math.Clamp( energy_to_clamp, 0, GetEnergyMax() );
1237 SetEnergy(clamped_energy);
1238 StartUpdates();
1239
1240 if (energy_was_added)
1241 OnEnergyAdded();
1242 else
1244
1245 return energy_to_clamp - clamped_energy;
1246 }
1247
1248 return 0;
1249 }
float GetEnergyMax()
Energy manager: Returns the maximum amount of energy this device can curently store....
Определения ComponentEnergyManager.c:1252
void OnEnergyAdded()
Energy manager: Called when energy was added on this device.
Определения ComponentEnergyManager.c:1473
float GetEnergy()
Energy manager: Returns the amount of stored energy this device has.
Определения ComponentEnergyManager.c:1214
void SetEnergy(float new_energy)
Energy manager: Sets stored energy for this device. It ignores the min/max limit!
Определения ComponentEnergyManager.c:525
void OnEnergyConsumed()
Energy manager: Called when energy was consumed on this device.
Определения ComponentEnergyManager.c:1467

Перекрестные ссылки Math::Clamp(), GetEnergy(), GetEnergyMax(), OnEnergyAdded(), OnEnergyConsumed(), SetEnergy() и StartUpdates().

Используется в FindAndConsumeEnergy() и ItemBase::OnIgnitedTarget().