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Gets called originally when the player is interacting with an item containing this energy component, then recursively following the branches of connection from the original item to the peripheries External calling of this function is not automatic for all item interactions and may need to be implemented on case by case bases Avoid using for gameplay logic, use 'OnInteractBranch' instead
См. определение в файле ComponentEnergyManager.c строка 1502
Перекрестные ссылки GetPluggedDevices(), GetSocketsCount() и OnInteractBranch().
Используется в PlugInDevice().