DayZ 1.30
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◆ UnplugAllDevices()

void ComponentEnergyManager::UnplugAllDevices ( )
inlineprotected

Energy manager: Unplugs everything directly connected to this device.

См. определение в файле ComponentEnergyManager.c строка 502

503 {
504 if ( GetPluggedDevices() ) // This check is necesarry in case this function is called before initialization
505 {
506 int indexStart = GetPluggedDevicesCount() - 1;
507 for (int i = indexStart; i >= 0; --i)
508 {
510 }
511 }
512 }
override float Get()
Определения PlayerStatBase.c:134
void UnplugDevice(EntityAI device_to_unplug)
Energy manager: Unplugs the given device from this one.
Определения ComponentEnergyManager.c:447
int GetPluggedDevicesCount()
Energy manager: Returns the number of devices plugged into this one.
Определения ComponentEnergyManager.c:1188
array< EntityAI > GetPluggedDevices()
Energy manager: Returns an array of devices which are plugged into this one.
Определения ComponentEnergyManager.c:1364

Перекрестные ссылки Get(), GetPluggedDevices(), GetPluggedDevicesCount() и UnplugDevice().

Используется в OnDeviceDestroyed().