DayZ 1.27
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◆ CreateActionComponent()

override void ActionExtinguishFireplaceByLiquidCB::CreateActionComponent ( )
inlineprivate

См. определение в файле ActionExtinguishFireplaceByLiquid.c строка 6

7 {
8 m_ActionData.m_ActionComponent = new CAContinuousQuantityExtinguish(UAQuantityConsumed.FIREPLACE_LIQUID, TIME_TO_REPEAT, WETNESS_GAIN_MULTIPLIER);
9 CAContinuousQuantityExtinguish.Cast(m_ActionData.m_ActionComponent).MultiplyQuantityUsed(m_ActionData.m_MainItem.GetLiquidThroughputCoef());
10 }
ActionData m_ActionData
Определения AnimatedActionBase.c:3

Перекрестные ссылки UAQuantityConsumed::FIREPLACE_LIQUID, ActionBaseCB::m_ActionData, CAContinuousQuantityExtinguish::MultiplyQuantityUsed(), TIME_TO_REPEAT и WETNESS_GAIN_MULTIPLIER.