52 {
53 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer() );
54 if ( player )
55 {
56 ConstructionActionData construction_action_data = player.GetConstructionActionData();
57 ConstructionPart constrution_part = construction_action_data.
GetTargetPart();
58
59 if ( constrution_part )
60 {
61 return "#dismantle" +
" " + constrution_part.
GetName();
62 }
63 }
64
65 return "";
66 }
ConstructionPart GetTargetPart()