77 {
78 if (player)
79 {
80 #ifdef DEVELOPER
81 if (!
g_Game.IsMultiplayer())
82 {
83 PluginSceneManager sceneManager = PluginSceneManager.Cast(
GetPlugin(PluginSceneManager));
84
85 if (sceneManager.IsOpened())
86 sceneManager.EditorToggle();
87 }
88
89 g_Game.GetMission().RefreshCrosshairVisibility();
90 #endif
91 }
92 }
PluginBase GetPlugin(typename plugin_type)