38 {
39 Object targetParent = target.GetParent();
40 if (!targetParent || !player)
41 return false;
42
43 vector playerPosition = player.GetPosition();
44 vector playerHeadPos = MiscGameplayFunctions.GetPlayerHeadPosition(player);
45
46 vector parentPosition = targetParent.GetPosition();
47
50
52 }
CCTObject m_MaximalActionDistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.