59 {
61
62 player.AddHealth(-healthLoss);
63
64 float heavyBreathChance = player.GetSingleAgentCountNormalized(
eAgents.INFLUENZA);
65
66 if ( Math.RandomFloat01() < heavyBreathChance / Math.RandomInt(1,15) )
67 {
68 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_GASP);
69 }
70 }
const float HEALTH_LOSS_PNEUMONIA