55 {
57
58 player.AddHealth(-healthLoss);
59
60 float heavyBreathChance = player.GetSingleAgentCountNormalized(
eAgents.INFLUENZA);
61
62 if ( Math.RandomFloat01() < heavyBreathChance / Math.RandomInt(1,15) )
63 {
64 player.GetSymptomManager().QueueUpPrimarySymptom(SymptomIDs.SYMPTOM_GASP);
65 }
66 }
const float HEALTH_LOSS_PNEUMONIA