2740 {
2742
2743 if (!action)
2744 {
2745 Debug.LogError(
"Action " + actionName +
" dosn't exist!");
2746 return;
2747 }
2748
2750 if (!ai)
2751 {
2753 return;
2754 }
2756
2757 if (!action_array)
2758 {
2759 action_array = new array<ActionBase_Basic>;
2761 }
2762
2763 if ( LogManager.IsActionLogEnable() )
2764 {
2765 Debug.ActionLog(action.ToString() +
" -> " + ai,
this.ToString() ,
"n/a",
"Add action" );
2766 }
2767 action_array.Insert(action);
2768 }
void ActionManagerBase(PlayerBase player)
TInputActionMap m_InputActionMap