DayZ 1.29
DayZ Explorer by KGB
 
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◆ EEHealthLevelChanged()

override void Car::EEHealthLevelChanged ( int oldLevel,
int newLevel,
string zone )
inlineprotected

См. определение в файле CarScript.c строка 2931

2932 {
2933 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
2934
2935 if (newLevel == GameConstants.STATE_RUINED && oldLevel != newLevel)
2936 {
2937 bool dummy;
2938 switch ( zone )
2939 {
2940 case "WindowLR":
2941 case "WindowRR":
2942 if (m_Initialized)
2943 {
2944 PlaySoundEx("offroad_hit_window_small_SoundSet", m_WindowSmall, dummy);
2945 }
2946 break;
2947
2948 case "WindowFront":
2949 case "WindowBack":
2950 case "WindowFrontLeft":
2951 case "WindowFrontRight":
2952 if (m_Initialized)
2953 {
2954 PlaySoundEx("offroad_hit_window_large_SoundSet", m_WindowLarge, dummy);
2955 }
2956 break;
2957
2958 case "Engine":
2959 #ifndef SERVER
2961 #endif
2962 break;
2963 }
2964 }
2965 }
bool m_Initialized
Определения UiHintPanel.c:317
ref EffectSound m_WindowSmall
Определения CarScript.c:260
void CreateCarDestroyedEffect()
Определения CarScript.c:730
void PlaySoundEx(string soundset, EffectSound sound, out bool soundbool)
Определения CarScript.c:2617
ref EffectSound m_WindowLarge
Определения CarScript.c:261

Перекрестные ссылки CreateCarDestroyedEffect(), m_Initialized, m_WindowLarge, m_WindowSmall, PlaySoundEx() и GameConstants::STATE_RUINED.