2932 {
2933 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
2934
2935 if (newLevel == GameConstants.STATE_RUINED && oldLevel != newLevel)
2936 {
2937 bool dummy;
2938 switch ( zone )
2939 {
2940 case "WindowLR":
2941 case "WindowRR":
2943 {
2945 }
2946 break;
2947
2948 case "WindowFront":
2949 case "WindowBack":
2950 case "WindowFrontLeft":
2951 case "WindowFrontRight":
2953 {
2955 }
2956 break;
2957
2958 case "Engine":
2959 #ifndef SERVER
2961 #endif
2962 break;
2963 }
2964 }
2965 }
ref EffectSound m_WindowSmall
void CreateCarDestroyedEffect()
void PlaySoundEx(string soundset, EffectSound sound, out bool soundbool)
ref EffectSound m_WindowLarge