2789 {
2790 super.EEHealthLevelChanged(oldLevel,newLevel,zone);
2791
2792 if (newLevel == GameConstants.STATE_RUINED && oldLevel != newLevel)
2793 {
2794 bool dummy;
2795 switch ( zone )
2796 {
2797 case "WindowLR":
2798 case "WindowRR":
2800 {
2802 }
2803 break;
2804
2805 case "WindowFront":
2806 case "WindowBack":
2807 case "WindowFrontLeft":
2808 case "WindowFrontRight":
2810 {
2812 }
2813 break;
2814
2815 case "Engine":
2816 #ifndef SERVER
2818 #endif
2819 break;
2820 }
2821 }
2822 }
ref EffectSound m_WindowSmall
void CreateCarDestroyedEffect()
void PlaySoundEx(string soundset, EffectSound sound, out bool soundbool)
ref EffectSound m_WindowLarge