741 {
742 super.EEItemAttached(item, slot_name);
743
744 switch (slot_name)
745 {
746 case "Reflector_1_1":
748 {
749 SetHealth("Reflector_1_1", "Health", item.GetHealth());
750 }
751 break;
752 case "Reflector_2_1":
754 {
755 SetHealth("Reflector_2_1", "Health", item.GetHealth());
756 }
757 break;
758 case "CarBattery":
759 case "TruckBattery":
761 {
763 }
764 break;
765 case "SparkPlug":
766 case "GlowPlug":
768 {
770 }
771 break;
772 case "CarRadiator":
774 {
776 }
777
779 break;
780 }
781
783 {
785 }
786
789 }
void UpdateHeadlightState()
override void UpdateLights(int new_gear=-1)