2357 {
2358 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer());
2359 ActionBase action = player.GetActionManager().GetAction(actionName);
2360 typename ai = action.GetInputType();
2362
2363 if (action_array)
2364 {
2365 action_array.RemoveItem(action);
2366 }
2367 }
TInputActionMap m_InputActionMap