112 {
113 if ( catch_name == "Animal_LepusEuropaeus" )
114 {
116
117 vector forward_vec = GetDirection();
118 vector side_vec = forward_vec.
Perpend( ) * -0.22;
119 forward_vec = forward_vec * -0.3;
120
121 vector chatch_pos = obj.GetPosition() + forward_vec + side_vec;
122 obj.SetPosition( chatch_pos );
123 }
124 }
vector Perpend()
Returns perpendicular vector. Perpendicular vector is computed as cross product between input vector ...