453 {
454 switch (state)
455 {
457 foreach (int unconsciousCrewMemberIndex : m_UnconsciousCrewMemberIndices)
458 {
460 EngineStop();
461
462 m_UnconsciousCrewMemberIndices.RemoveItem(unconsciousCrewMemberIndex);
463 }
464
465 break;
466
468 foreach (int deadCrewMemberIndex : m_DeadCrewMemberIndices)
469 {
471 EngineStop();
472
473 m_DeadCrewMemberIndices.RemoveItem(deadCrewMemberIndex);
474 }
475
476 break;
477 }
478 }
DayZPlayerConstants
defined in C++