551 {
552 array<vector> locations =
g_Game.GetMission().GetActiveRefresherLocations();
553 if (!locations)
554 return false;
555
556 int count = locations.Count();
557 if (count > 0)
558 {
559 vector pos = GetWorldPosition();
560 for (int i = 0; i < count; i++)
561 {
563 return true;
564 }
565
566 return false;
567 }
568 else
569 return false;
570 }
const int DECAY_FLAG_RANGE