543 {
544 array<vector> locations =
g_Game.GetMission().GetActiveRefresherLocations();
545 if (!locations)
546 return false;
547
548 int count = locations.Count();
549 if (count > 0)
550 {
551 vector pos = GetWorldPosition();
552 for (int i = 0; i < count; i++)
553 {
555 return true;
556 }
557
558 return false;
559 }
560 else
561 return false;
562 }
const int DECAY_FLAG_RANGE