4690 {
4692 {
4695 if (!trg)
4696 {
4698 explosive = this;
4699 }
4700
4701 explosive.PairRemote(trg);
4703
4704 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
4705 trg.SetPersistentPairID(persistentID);
4706 explosive.SetPersistentPairID(persistentID);
4707
4708 return true;
4709 }
4710 return false;
4711 }
void RemoteDetonatorTrigger()
void SetControlledDevice(EntityAI pDevice)
proto native CGame GetGame()