4762 {
4764 {
4767 if (!trg)
4768 {
4770 explosive = this;
4771 }
4772
4773 explosive.PairRemote(trg);
4775
4776 int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
4777 trg.SetPersistentPairID(persistentID);
4778 explosive.SetPersistentPairID(persistentID);
4779
4780 return true;
4781 }
4782 return false;
4783 }
void RemoteDetonatorTrigger()
void SetControlledDevice(EntityAI pDevice)
proto native CGame GetGame()