4762    {
 4764        {
 4767            if (!trg)
 4768            {
 4770                explosive = this;
 4771            }
 4772            
 4773            explosive.PairRemote(trg);
 4775            
 4776            int persistentID = RemotelyActivatedItemBehaviour.GeneratePersistentID();
 4777            trg.SetPersistentPairID(persistentID);
 4778            explosive.SetPersistentPairID(persistentID);
 4779            
 4780            return true;
 4781        }
 4782        return false;
 4783    }
void RemoteDetonatorTrigger()
void SetControlledDevice(EntityAI pDevice)
proto native CGame GetGame()