1380 {
1381 MiscGameplayFunctions.RemoveAllAttachedChildrenByTypename(this, {Bolt_Base});
1382
1383 super.OnWasAttached(parent, slot_id);
1384
1387
1389 }
override bool HasQuantity()
void PlayAttachSound(string slot_type)
Plays sound on item attach. Be advised, the config structure may slightly change in 1....
override int GetQuantityMin()