1880 {
1882 float split_quantity_new;
1884 if (destination_entity)
1885 {
1887 if (quantity > stackable)
1888 split_quantity_new = stackable;
1889 else
1890 split_quantity_new = quantity;
1891
1893 {
1894 new_item =
ItemBase.Cast(destination_entity.GetInventory().CreateEntityInCargoEx(
this.GetType(), idx, row, col,
false));
1895 if (new_item)
1896 {
1897 new_item.SetResultOfSplit(true);
1898 MiscGameplayFunctions.TransferItemProperties(this,new_item);
1900 new_item.
SetQuantity(split_quantity_new,
false,
true);
1901 }
1902 }
1903 }
1904 }
override float GetQuantity()
bool AddQuantity(float value, bool destroy_config=true, bool destroy_forced=false)
add item quantity[related to varQuantity... config entry], destroy_config = true > if the quantity re...
override int GetTargetQuantityMax(int attSlotID=-1)
bool ShouldSplitQuantity(float quantity)
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)