4703 {
4705 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),
GetQuantityNormalized());
4706
4707 return super.GetTemperatureFreezeTime();
4708 }
override bool HasQuantity()
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...