4631 {
4633 return Math.Lerp(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,Math.Max(GameConstants.TEMPERATURE_TIME_FREEZE_MIN,super.GetTemperatureFreezeTime()),
GetQuantityNormalized());
4634
4635 return super.GetTemperatureFreezeTime();
4636 }
override bool HasQuantity()
override float GetQuantityNormalized()
Gets quantity in normalized 0..1 form between the item's Min a Max values as defined by item's config...