137 {
138 super.OnSuccess(new_item);
139
140 InventoryLocation src = new InventoryLocation;
141 m_ItemToCargo.GetInventory().GetCurrentInventoryLocation(src);
142 InventoryLocation dst = new InventoryLocation;
143
145
147 {
148 if(
g_Game.IsDedicatedServer())
150 else
152
153 }
154 }
proto native bool IsValid()
verify current set inventory location
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)