142 {
143 super.OnSuccess(new_item);
144
145 InventoryLocation src = new InventoryLocation;
146 m_ItemToCargo.GetInventory().GetCurrentInventoryLocation(src);
147 InventoryLocation dst = new InventoryLocation;
148
150
152 {
153 if(
g_Game.IsDedicatedServer())
155 else
157
158 }
159 }
proto native bool IsValid()
verify current set inventory location
proto native void SetCargo(notnull EntityAI parent, EntityAI e, int idx, int row, int col, bool flip)
sets current inventory location type to Cargo with coordinates (idx, row, col)