55 {
58
60
62 {
64 deer =
EntityAI.Cast(
GetGame().CreateObject(
"Animal_RangiferTarandus", deer_pos,
false,
true));
65 deer.SetHealth01("","", 0);
66 vector orientation = deer.GetOrientation();
67 deer.SetOrientation(
Vector(Math.RandomIntInclusive(0,360),orientation[1],orientation[2]));
68 }
69
70
72 deer =
EntityAI.Cast(
GetGame().CreateObject(
"Animal_RangiferTarandus_Xmas", deer_pos,
false,
true));
73 deer.SetHealth01("","", 0);
74 vector redorientation = deer.GetOrientation();
75 deer.SetOrientation(
Vector(Math.RandomIntInclusive(0,360),redorientation[1],redorientation[2]));
76
77 }
proto native CGame GetGame()
proto native vector Vector(float x, float y, float z)
Vector constructor from components.
class JsonUndergroundAreaTriggerData GetPosition