См. определение в файле ContaminatedArea_Dynamic.c строка 170
171 {
172
173 if ( !m_ToxicClouds )
174 m_ToxicClouds = new array<Particle>;
175
176
177 m_Name =
"Default Dynamic";
179 m_PositiveHeight = 7;
180 m_NegativeHeight = 10;
181 m_InnerRings = 1;
182 m_InnerSpacing = 40;
183 m_OuterSpacing = 30;
184 m_OuterRingOffset = 0;
186 m_TriggerType = "ContaminatedTrigger_Dynamic";
187
188 SetSynchDirty();
189
190 #ifdef DEVELOPER
191
192
193
194
195
196
197
198 #endif
199
202
203
206
211
212 super.EEInit();
213 }
eBleedingSourceType m_Type
const float AIRBORNE_FX_OFFSET
override void InitZoneClient()
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition
Перекрестные ссылки AIRBORNE_FX_OFFSET, GetGame(), GetPosition, InitZone(), InitZoneClient(), m_DecayState, m_Name, m_OffsetPos, m_Radius, m_Type и PlayFlareVFX().