Структуры данных | |
| class | HeatStrokeMdfr |
| class | HeatStrokePhase2Mdfr |
| class | HeatStrokePhase4Mdfr |
Функции | |
| override void | Init () |
| single position related to each particular attachment group | |
| override string | GetDebugText () |
| bool | ActivateCondition (PlayerBase player) |
| bool | DeactivateCondition (PlayerBase player) |
| void | OnActivate (PlayerBase player) |
| is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect) | |
| void | OnDeactivate (PlayerBase player) |
| void | OnTick (PlayerBase player, float deltaT) |
| override void | OnReconnect (PlayerBase player) |
| is called when a modifier is being re-activated upon player server connection, use to activate systems which are not persistent and need to run alongside active modifiers | |
Переменные | |
| HeatStrokeMdfr | THRESHOLD_ACTIVATE = HeatStrokeMdfr.STAGE_THRESHOLDS[0] |
| phase3 stays active together with phase4 | |
| bool | m_Exhaustion |
| float | m_ExhaustionTimer |