DayZ 1.30
DayZ Explorer by KGB
 
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Файл HeatStroke.c

См. исходные тексты.

Структуры данных

class  HeatStrokeMdfr
 
class  HeatStrokePhase2Mdfr
 
class  HeatStrokePhase4Mdfr
 

Функции

override void Init ()
 single position related to each particular attachment group
 
override string GetDebugText ()
 
bool ActivateCondition (PlayerBase player)
 
bool DeactivateCondition (PlayerBase player)
 
void OnActivate (PlayerBase player)
 is called when an inactive modifier gets activated during gameplay, is NOT called on activation upon player server connection(see OnReconnect)
 
void OnDeactivate (PlayerBase player)
 
void OnTick (PlayerBase player, float deltaT)
 
override void OnReconnect (PlayerBase player)
 is called when a modifier is being re-activated upon player server connection, use to activate systems which are not persistent and need to run alongside active modifiers
 

Переменные

HeatStrokeMdfr THRESHOLD_ACTIVATE = HeatStrokeMdfr.STAGE_THRESHOLDS[0]
 phase3 stays active together with phase4
 
bool m_Exhaustion
 
float m_ExhaustionTimer