DayZ 1.27
DayZ Explorer by KGB
 
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◆ HandleByCrewMemberState()

override void HandleByCrewMemberState ( ECrewMemberState state)
protected

См. определение в файле CarScript.c строка 1644

1645 {
1646 switch (state)
1647 {
1648 case ECrewMemberState.UNCONSCIOUS:
1649 foreach (int unconsciousCrewMemberIndex : m_UnconsciousCrewMemberIndices)
1650 {
1651 if (unconsciousCrewMemberIndex == DayZPlayerConstants.VEHICLESEAT_DRIVER)
1652 {
1653 EngineStop();
1654 SetBrake(0.5);
1655 }
1656
1657 m_UnconsciousCrewMemberIndices.RemoveItem(unconsciousCrewMemberIndex);
1658 }
1659
1660 break
1661
1662 case ECrewMemberState.DEAD:
1663 foreach (int deadCrewMemberIndex : m_DeadCrewMemberIndices)
1664 {
1665 if (deadCrewMemberIndex == DayZPlayerConstants.VEHICLESEAT_DRIVER)
1666 {
1667 EngineStop();
1668 SetBrake(0.5);
1669 }
1670
1671 m_DeadCrewMemberIndices.RemoveItem(deadCrewMemberIndex);
1672 }
1673
1674 break
1675 }
1676 }
ECrewMemberState
Определения ECrewMemberState.c:2
DayZPlayerConstants
defined in C++
Определения dayzplayer.c:602

Используется в EOnPostSimulate().