1645 {
1646 switch (state)
1647 {
1649 foreach (int unconsciousCrewMemberIndex : m_UnconsciousCrewMemberIndices)
1650 {
1652 {
1653 EngineStop();
1654 SetBrake(0.5);
1655 }
1656
1657 m_UnconsciousCrewMemberIndices.RemoveItem(unconsciousCrewMemberIndex);
1658 }
1659
1660 break
1661
1663 foreach (int deadCrewMemberIndex : m_DeadCrewMemberIndices)
1664 {
1666 {
1667 EngineStop();
1668 SetBrake(0.5);
1669 }
1670
1671 m_DeadCrewMemberIndices.RemoveItem(deadCrewMemberIndex);
1672 }
1673
1674 break
1675 }
1676 }
DayZPlayerConstants
defined in C++