76 {
77 super.CopyOldPropertiesToNew(old_item, new_item);
78
80 {
81 Magazine pile;
82 Class.CastTo(pile, new_item);
84 }
85 else
86 {
88 Class.CastTo(unboxed, new_item);
90 }
91 }
class GP5GasMask extends MaskBase ItemBase
override bool SetQuantity(float value, bool destroy_config=true, bool destroy_forced=false, bool allow_client=false, bool clamp_to_stack_max=true)
proto native CGame GetGame()