268 {
270 {
272
273 if (
g_Game.GetTime() >= info.param1)
274 {
275 PlayerIdentity identity;
277 if (player)
278 {
279 identity = player.GetIdentity();
281 }
282 else
283 {
285 }
286
287
288
289
291 }
292 else
293 {
294 ++i;
295 }
296 }
297 }
void PlayerDisconnected(PlayerBase player, PlayerIdentity identity, string uid)
ref map< PlayerBase, ref LogoutInfo > m_LogoutPlayers
Param2< int, string > LogoutInfo
int time of the logout end