278 {
280 {
282
283 if (
g_Game.GetTime() >= info.param1)
284 {
285 PlayerIdentity identity;
287 if (player)
288 {
289 identity = player.GetIdentity();
291 }
292 else
293 {
295 }
296
297
298
299
301 }
302 else
303 {
304 ++i;
305 }
306 }
307 }
void PlayerDisconnected(PlayerBase player, PlayerIdentity identity, string uid)
ref map< PlayerBase, ref LogoutInfo > m_LogoutPlayers
Param2< int, string > LogoutInfo
int time of the logout end