222 {
224 {
226
228 {
229 PlayerIdentity identity;
231 if (player)
232 {
233 identity = player.GetIdentity();
235 }
236 else
237 {
239 }
240
241
242
243
245 }
246 else
247 {
248 ++i;
249 }
250 }
251 }
void PlayerDisconnected(PlayerBase player, PlayerIdentity identity, string uid)
ref map< PlayerBase, ref LogoutInfo > m_LogoutPlayers
proto native CGame GetGame()
Param2< int, string > LogoutInfo
int time of the logout end