DayZ 1.27
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◆ MissionServer()

void MissionBase::MissionServer ( )
inlineprotected

См. определение в файле missionServer.c строка 57

58 {
60
61 m_DeadPlayersArray = new array<ref CorpseData>;
63 m_Players = new array<Man>;
64
67 m_RainProcHandler = new RainProcurementHandler(this);
68 m_ActiveRefresherLocations = new array<vector>();
69 }
map
Определения ControlsXboxNew.c:4
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
ref array< Man > m_Players
Определения missionServer.c:7
void UpdatePlayersStats()
Определения missionServer.c:192
ref RainProcurementHandler m_RainProcHandler
Определения missionServer.c:11
ref map< PlayerBase, ref LogoutInfo > m_NewLogoutPlayers
Определения missionServer.c:10
ref map< PlayerBase, ref LogoutInfo > m_LogoutPlayers
Определения missionServer.c:9
ref array< ref CorpseData > m_DeadPlayersArray
Определения missionServer.c:8
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_GAMEPLAY
Определения tools.c:10

Перекрестные ссылки CALL_CATEGORY_GAMEPLAY, ScriptCallQueue::CallLater(), CGame::GetCallQueue(), GetGame(), m_DeadPlayersArray, m_LogoutPlayers, m_NewLogoutPlayers, m_Players, m_RainProcHandler и UpdatePlayersStats().