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Hands a logout that is already running over to whoever is taking it on. m_Logout outlives its dialog, so a countdown armed before can still reach Exit() and abort the mission, and its destructor still owes a LogoutRequestCancel that would otherwise land after the new owner has asked for a logout of its own. Cancel() settles both, and it must be called while the new owner is already the current menu so that its Continue() is a no-op.
См. определение в файле missionGameplay.c строка 1402
Перекрестные ссылки m_Logout.