DayZ 1.28
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CutOutTomatoSeeds.c
См. документацию.
1class CutOutTomatoSeeds extends CutOutSeeds
2{
3 override void Init()
4 {
5 m_Name = "#STR_cutoutseeds0";
6 m_IsInstaRecipe = false; // should this recipe be performed instantly without animation
7 m_AnimationLength = 1; // animation length in relative time units
8
9 //conditions
10 m_MinDamageIngredient[0] = -1; // -1 = disable check
11 m_MaxDamageIngredient[0] = 3; // -1 = disable check
12 m_MinQuantityIngredient[0] = -1; // -1 = disable check
13 m_MaxQuantityIngredient[0] = -1; // -1 = disable check
14
19
20 //----------------------------------------------------------------------------------------------------------------------
21 //INGREDIENTS
22 //ingredient 1
23 InsertIngredient(0,"Tomato"); //you can insert multiple ingredients this way
24
25 m_IngredientAddHealth[0] = 0; // 0 = do nothing
26 m_IngredientSetHealth[0] = -1; // -1 = do nothing
27 m_IngredientAddQuantity[0] = 0; // 0 = do nothing
28 m_IngredientDestroy[0] = true; // true = destroy, false = do nothing
29 m_IngredientUseSoftSkills[0] = false; // set 'true' to allow modification of the values by softskills on this ingredient
30
31 //ingredient 2
32 InsertIngredient(1,"Sickle"); // you can insert multiple ingredients this way
33 InsertIngredient(1,"KukriKnife");
34 InsertIngredient(1,"FangeKnife");
35 InsertIngredient(1,"Hacksaw");
36 InsertIngredient(1,"HandSaw");
37 InsertIngredient(1,"KitchenKnife");
38 InsertIngredient(1,"SteakKnife");
39 InsertIngredient(1,"StoneKnife");
40 InsertIngredient(1,"Cleaver");
41 InsertIngredient(1,"CombatKnife");
42 InsertIngredient(1,"HuntingKnife");
43 InsertIngredient(1,"Machete");
44 InsertIngredient(1,"CrudeMachete");
45 InsertIngredient(1,"OrientalMachete");
46 InsertIngredient(1,"WoodAxe");
47 InsertIngredient(1,"Hatchet");
48 InsertIngredient(1,"FirefighterAxe");
49 InsertIngredient(1,"Sword");
50 InsertIngredient(1,"AK_Bayonet");
51 InsertIngredient(1,"M9A1_Bayonet");
52 InsertIngredient(1,"Mosin_Bayonet");
53 InsertIngredient(1,"SKS_Bayonet");
54 InsertIngredient(1,"BoneKnife");
55
56 m_IngredientAddHealth[1] = -1; // 0 = do nothing
57 m_IngredientSetHealth[1] = -1; // -1 = do nothing
58 m_IngredientAddQuantity[1] = 0; // 0 = do nothing
59 m_IngredientDestroy[1] = false; // false = do nothing
60
61 //----------------------------------------------------------------------------------------------------------------------
62 //RESULTS
63 //result1
64 AddResult("TomatoSeeds"); // add results here
65
66 m_ResultSetFullQuantity[0] = false; // true = set full quantity, false = do nothing
67 m_ResultSetQuantity[0] = 8; // -1 = do nothing
68 m_ResultSetHealth[0] = -1; // -1 = do nothing
69 m_ResultInheritsHealth[0] = 0; // (value) == -1 means do nothing; a (value) >= 0 means this result will inherit health from ingredient number (value);(value) == -2 means this result will inherit health from all ingredients averaged(result_health = combined_health_of_ingredients / number_of_ingredients)
70 m_ResultInheritsColor[0] = -1; // (value) == -1 means do nothing; a (value) >= 0 means this result classname will be a composite of the name provided in AddResult method and config value "color" of ingredient (value)
71 m_ResultToInventory[0] = -1; // (value) == -2 spawn result on the ground;(value) == -1 place anywhere in the players inventory, (value) >= 0 means switch position with ingredient number(value)
72 m_ResultReplacesIngredient[0] = -1; // (value) == -1 means do nothing; a value >= 0 means this result will transfer item propertiesvariables, attachments etc.. from an ingredient value
73 }
74}
int m_ResultReplacesIngredient[MAXIMUM_RESULTS]
Определения RecipeBase.c:62
int m_ResultToInventory[MAXIMUM_RESULTS]
Определения RecipeBase.c:59
bool m_IngredientUseSoftSkills[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:48
float m_IngredientAddHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:49
bool m_IsInstaRecipe
Определения RecipeBase.c:40
float m_IngredientSetHealth[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:51
int m_ResultInheritsHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:60
void AddResult(string item)
Определения RecipeBase.c:198
int m_ResultInheritsColor[MAXIMUM_RESULTS]
Определения RecipeBase.c:61
float m_MinDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:45
float m_MaxQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:44
float m_ResultSetQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:56
bool m_ResultSetFullQuantity[MAXIMUM_RESULTS]
Определения RecipeBase.c:55
void InsertIngredient(int index, string ingredient, DayZPlayerConstants uid=BASE_CRAFT_ANIMATION_ID, bool showItem=false)
Определения RecipeBase.c:159
float m_ResultSetHealth[MAXIMUM_RESULTS]
Определения RecipeBase.c:57
float m_AnimationLength
Определения RecipeBase.c:38
float m_MaxDamageIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:46
float m_IngredientAddQuantity[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:50
float m_MinQuantityIngredient[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:43
bool m_IngredientDestroy[MAX_NUMBER_OF_INGREDIENTS]
Определения RecipeBase.c:52
class SyncedValue m_Name
override void Init()
Определения CutOutTomatoSeeds.c:3
Определения CutOutPepperSeeds.c:2