196 {
198 {
199 return;
200 }
201
202 eStaminaState stamina_state =
m_Player.GetStaminaState();
203 switch(stamina_state)
204 {
205 case eStaminaState.ZONE1_DOWN:
207 {
209 }
210 break;
211
212 case eStaminaState.ZONE1_UP:
214 {
216 }
217 break;
218
219 case eStaminaState.ZONE2_DOWN:
221 {
223 }
224 break;
225
226 case eStaminaState.ZONE2_UP:
228 {
230 }
231 break;
232
233 case eStaminaState.ZONE0_UP:
235 {
237 }
238 else
239 {
241 }
242 break;
243
244 case eStaminaState.ZONE0_DOWN:
246 break;
247 }
248 }
bool m_StaminaUpEndPlayed
proto native CGame GetGame()