DayZ 1.27
DayZ Explorer by KGB
 
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◆ SetInitState()

proto native void HumanCommandAdditives::SetInitState ( int pFrameIndex)
private

this sets to a weapon init state each weapon has a different weapon state those states are defined by animation set by AddItemInHandsProfileIK - in DayZPlayerCfgBase.c each frame of animation is one init state