DayZ 1.27
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◆ Land_Underground_EntranceBase()

void Land_Underground_EntranceBase::Land_Underground_EntranceBase ( )
inlineprivate

См. определение в файле Land_Underground_Entrance.c строка 65

66 {
67 m_DoorType = EUndegroundDoorType.MAIN;
68 Land_Underground_Panel.RegisterEntrance(this);
69 RegisterNetSyncVariableFloat("m_AnimPhase", 0,1,5);
70 RegisterNetSyncVariableInt("m_DoorState", 0, EnumTools.GetLastEnumValue(EUndegroundEntranceState));
71
72 #ifndef SERVER
74 #endif
75 }
EUndegroundEntranceState
Определения Land_Underground_Entrance.c:2
void Land_Underground_Panel()
Определения Land_Underground_Panel.c:38
override ScriptCallQueue GetCallQueue(int call_category)
Определения DayZGame.c:1187
EUndegroundDoorType m_DoorType
Определения Land_Underground_Entrance.c:59
proto void CallLater(func fn, int delay=0, bool repeat=false, void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
adds call into the queue with given parameters and arguments (arguments are held in memory until the ...
proto native CGame GetGame()
const int CALL_CATEGORY_SYSTEM
Определения tools.c:8

Перекрестные ссылки CALL_CATEGORY_SYSTEM, ScriptCallQueue::CallLater(), CreateLights(), CGame::GetCallQueue(), GetGame(), EnumTools::GetLastEnumValue(), Land_Underground_Panel() и m_DoorType.