181 {
182 #ifndef PLATFORM_CONSOLE
184 {
185 InventoryLocation il = new InventoryLocation;
186 int index =
GetGame().
GetPlayer().GetHumanInventory().FindUserReservedLocationIndex( item );
187 if( index >= 0 )
188 {
189 GetGame().
GetPlayer().GetHumanInventory().GetUserReservedLocation( index, il );
190
191 ref Icon icon = new Icon( this, false );
196 }
197 }
198 #endif
199 }
proto native DayZPlayer GetPlayer()
ref array< ref Icon > m_Icons
ref map< EntityAI, ref Param3< ref Icon, int, int > > m_ShowedLockPositions
void ReleaseLock(EntityAI item)
proto native int GetCol()
returns column of cargo if current type is Cargo / ProxyCargo
proto native int GetRow()
returns row of cargo if current type is Cargo / ProxyCargo
proto native bool GetFlip()
returns flip status of cargo
proto native CGame GetGame()