109 {
110 ConstructionActionData construction_action_data = action_data.m_Player.GetConstructionActionData();
112
113 bool heavy_item = false;
114 ActionBaseCB callback;
115 if ( target && target.ConfigIsExisting("heavyItem") && target.ConfigGetBool("heavyItem") )
116 {
117 heavy_item = true;
118 }
119
120 if( heavy_item )
121 {
123 }
124 else
125 {
127 {
129 }
130 else
131 {
133 }
134 }
137 action_data.m_Callback = callback;
138 }
void InitActionComponent()
void SetActionData(ActionData action_data)
GetCallbackClassTypename()
EntityAI GetActualAttachmentToDetach()
DayZPlayerConstants
defined in C++