32 float timeCurrent =
g_Game.GetTickTime();
bool PriorityCheck(TemperatureData data)
bool TryAccessSource(TemperatureData data)
void TemperatureAccessComponent(EntityAI owner)
bool CheckAccessTimeout(TemperatureData data)
TemperatureAccessTypeBase m_AccessDataCurrent
static TemperatureAccessTypeBase GetTAData(ETemperatureAccessTypes id)
ETemperatureAccessTypes m_AccessType