261 {
262 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer() );
263
264
265
266 ref Param2<string, float> params = new Param2<string, float>( stat, value );
267 if ( player )
268 {
269 player.RPCSingleParam(
ERPCs.DEV_RPC_STAT_SET, params,
true );
270 }
271 }