263 {
264 PlayerBase player = PlayerBase.Cast(
g_Game.GetPlayer() );
265
266
267 Param2<string, float> params = new Param2<string, float>(stat, value);
268 if (player)
269 {
270 player.RPCSingleParam(
ERPCs.DEV_RPC_STAT_SET, params,
true);
271 }
272 }